Close X
Thursday, November 14, 2024
ADVT 
Tech

Video Game Addiction, Psychological Distress On Rise Among Ont. Students: Study

Darpan News Desk The Canadian Press, 21 Jul, 2016 11:51 AM
    TORONTO — A new survey suggests video game addiction and psychological distress are on the rise among Ontario middle and high school students.
     
    A study by the Centre for Addiction and Mental Health in Toronto says more than one in three students in Grades 7 to 12 reported experiencing high levels of psychological distress, which is defined as symptoms of depression and anxiety, last year.
     
    Dr. Robert Mann, who co-led the Ontario Student Drug Use and Health Survey, says that represents a 10-per-cent jump since the last study two years earlier.
     
    The study also found that 13 per cent of participating students reported symptoms of a video gaming problem, including preoccupation, loss of control, withdrawal and disregard for consequences.
     
    That's up from nine per cent in 2007, the first year that problem video gaming was monitored.
     
    The centre says problem video gaming is especially prevalent among boys, with 20 per cent reporting symptoms, compared with five per cent of girls.
     
    More than 10,400 students from 220 Ontario schools participated in last year's Ontario Student Drug Use and Health Survey, which is the longest-running school survey of teens in Canada.
     
    Levels of psychological distress were measured using a six-item screening tool. Students were asked how often they felt nervous, hopeless or worthless, among other things, in the last four weeks.
     
    Teenage girls were twice as likely to express high levels of distress — 46 per cent did, compared with 23 per cent of boys.
     
    "This is a significant number of young people, especially girls, who are experiencing high levels of psychological distress," Mann said in a statement.
     
    "While we can't say for certain what is causing this distress, it's important for parents, schools and health-care providers to be aware of what young people are telling us about their mental health," he said. "Our research indicates that the later teen years into the twenties is the peak period of stress for many people."
     
    Researchers also suggested that time spent in front of a screen may affect teens' health.
     
    The study showed that nearly two-thirds of students spent three or more hours each day in front of a television, tablet or computer, while less than a quarter met the recommended daily physical activity guidelines.
     
    What's more, 86 per cent of students said they visit social media sites daily and about 16 per cent spend five hours or more on social media every day, the study found.
     
    "We know that the more time spent on social media sites, the greater the risk of cyberbullying and related mental health issues," said Dr. Hayley Hamilton, who co-led the study. "Combined with low levels of physical activity across this age group, we are seeing clear priority areas where we can work with youth to improve health."

    MORE Tech ARTICLES

    Facebook research most shared online study in 2014

    Facebook research most shared online study in 2014
    A controversial Facebook study that attempted to influence "emotional state" by selectively showing positive or negative stories in users' news feeds....

    Facebook research most shared online study in 2014

    Twitter can help track mental illness trends

    Twitter can help track mental illness trends
    An analysis of tweets can offer a quicker and cost-effective solution to mental conditions after dramatic events such as natural disasters and military conflicts, says a study....

    Twitter can help track mental illness trends

    Multibillion-dollar Video Game Industry Facing Tougher Scrutiny From Consumers

    Multibillion-dollar Video Game Industry Facing Tougher Scrutiny From Consumers
    TORONTO — The video game industry is raking in record profits, but many developers are facing criticism as recent big-budget releases have been rushed to market with technical problems.

    Multibillion-dollar Video Game Industry Facing Tougher Scrutiny From Consumers

    A slimmer, sleeker Google Glass soon

    A slimmer, sleeker Google Glass soon
    A study has revealed that during periods of maximum physical effort, Kenyan runners are able to maintain their brain oxygenation within a stable range which contributes to their success in long-distance races.

    A slimmer, sleeker Google Glass soon

    Smartphone use can ruin your leisure

    Smartphone use can ruin your leisure
    Instead of entertainment, too much smartphone use can actually lead to leisure distress, feeling uptight, stressed and anxious during free time, new research has found.

    Smartphone use can ruin your leisure

    Google Glass app that gives users encyclopaedic knowledge

    Google Glass app that gives users encyclopaedic knowledge
    Although the immediate commercial future of Google Glass appears bleak, a series of apps to be showcased here this coming weekend and deployable...

    Google Glass app that gives users encyclopaedic knowledge